The innovation is that you need to catch the trick to land it, and the later you catch it, the better the rating you get – from sloppy to perfect. The former are triggered with a flick or swirl of the left analogue stick (potentially with a shoulder button held down if it’s particularly complex). Forget steering: this is a left-to-right stream of skating consciousness, where you’re flowing gracefully from one mini set piece to the next, attempting to commune with the clever level design and trick mechanics.įlip tricks and grinds are the main tools of your trade. We love games, toys and creativity, so join us as we chat about EscapeWelt's transition from #escaperooms to portab… twitter.Bluntslides are cool, but OlliOlli 2 introduces new tricks like darkslides.Įach of OlliOlli 2’s levels are short gauntlets, jam-packed with stair sets, rails, ramps, deadly obstacles and – in the case of the Titan Sky levels – towering robots, hovercars, and toxic ooze. □Main hero, who lives in a sleeping area of the city of M, goes out to m… 2 days ago RT MirowinVR: □"Federation77" VR arena-shooter released on Steam! Our review of ReplyGameStudio's Soulstice, which is a great throwback to the DmC style of gameplay:… /i/web/status/1… 2 days agoĪ trio of #indiegames for the weekend! Reviews of SpiderHeck neverjamdev / tinyBuild), God of Riffs vyersoft)… /i/web/status/1… 2 days ago Our review of The Legend of Heroes: Trails from Zero ( #PS4) is up: bit.ly/3SYa9wg NISAmerica - a solid re… /i/web/status/1… 1 day ago Next Next post: La-Mulana EX review (Vita) Search for: Search Twitter Updates The pseudo-platformer style reminds me a little of Line Rider, although the skateboard mechanic is vastly different.Īdd online leaderboards, a wide array of possible tricks and a budget price tag to the mix – and you’ve got a must-have title for the Vita on your hands here. The game’s visual style is colorful and relatively basic, keeping the focus firmly on the skating aspect. Keep beating your targets, and you’ll unlock more and more – we still haven’t gotten to the bottom of it so there’s a great deal of content here. Between levels, you’ll find that there’s a big difference in the skill level that’s required as well – since each theme (there are five in total) has easier levels to begin with and opens up a selection of ‘pro’ levels once you beat enough of the standard ones. It’s the type of stuff we were familiar with in the early Tony Hawk games, only perfectly tailored to the handheld console in terms of controls and visuals.Ĭhaining moves together is the key to high scores and perfect runs, and this can be done by doing ‘manual’ moves in between sections where tricks come easily. This couldn’t be further from the truth – although OlliOlli2 doesn’t require the use of a dozen different buttons, its controls are precise, complex and rewarding when mastered.Īll of your tricks are done using the left control stick, with a simple flick resulting in the titular olli and an elaborate set of motions resulting in a crazy chain of tricks. My initial fear was that this was going to be a ‘mobile’ game, with simplified controls to accommodate the touch-hungry gaming crowd. Judging from screenshots, I was expecting a mix of Tony Hawk, Line Rider and Trials – and although it’s very different from those titles, there are certain familiar elements to be found. I wasn’t familiar with the original OlliOlli when I first started playing OlliOlli2 (which includes “Welcome to Olliwood” in its full title), so I didn’t know what to expect. OlliOlli2 is perfectly suited to the Vita and one of the most fun – yet challenging – titles available on the PSN today.
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